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21. Crazy feature: ûûò(-òUnique ship abilitiesò-)òûû - in Player Features and Ideas Discussion [original thread]
This feature alreday exists. Since in Eve, interface is related to fitted modules, special abilities are done by special modules. Special modules that can be fitted only on specific ships. So generally, those ships have unique abilities. For exam...
- by Ellaine TashMurkon - at 2008.06.08 18:55:00
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22. Generic .html Killboard Pages - in Player Features and Ideas Discussion [original thread]
Post such stuff on EVE Technology Lab rather then on Features and Ideas. Use styles more. Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details ...
- by Ellaine TashMurkon - at 2008.06.08 02:34:00
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23. OMFG remove WAR'DEC!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance Originally by: Captator This is a pvp centric game, if it wasn't a lot of the people who play it wouldn't, it is the main attraction imo - forging a path through a dynamic and hostile universe, or perha...
- by Ellaine TashMurkon - at 2008.06.05 20:44:00
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24. Hictors need Sensor Res Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Midday Toker you do know that activating an MWD increases your ships mass, making it align slower right? The only thing it should be used for is getting out of their tackle range It does not. MWD increases your velocity m...
- by Ellaine TashMurkon - at 2008.06.04 06:41:00
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25. Please fix War'Dec and PK in empire - in Player Features and Ideas Discussion [original thread]
Most of trial players do not stay in the game anyway. And those who stay are usually people psychically adapted to war and loses anyway. So its not really 50 lost potential players for many years, this is about 10 lost 2-3 month playing span playe...
- by Ellaine TashMurkon - at 2008.06.01 14:11:00
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26. Price of 1 Raven: 8.625m ISK - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Even 75% would be plenty (compared with T2), while still providing some pain when losing it. In fact, insurance covers exactly 70% of ships costs at best.
- by Ellaine TashMurkon - at 2008.05.26 21:17:00
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27. Price of 1 Raven: 8.625m ISK - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 26/05/2008 16:42:03 Originally by: Kerfira 1. An artificial 'floor' for mineral prices 2. ISK inflation (~76m ISK created from nothing per Raven) 3. Sub-BC ships not getting used except by complete noob...
- by Ellaine TashMurkon - at 2008.05.26 16:41:00
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28. No more magic spawns - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 13/05/2008 21:56:27 NPCs could theoretically gather modules from market. Its done by NPC buy orders, not "buying where its cheapest" - its more logical and better this way. For "magic", its not magical, maybe ...
- by Ellaine TashMurkon - at 2008.05.13 21:51:00
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29. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
This cost is something about 1000 isk (for some mechanical parts).
- by Ellaine TashMurkon - at 2008.05.12 17:56:00
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30. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
T2 components are calculated and they have their base prices, but POS owners are more greedy ;)
- by Ellaine TashMurkon - at 2008.05.12 06:47:00
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31. Total Blob whipeout. (peek at history - suggestion) - in Player Features and Ideas Discussion [original thread]
New design of AOE weapons are bombs. They do damage based on targets signature resolution - you might need more bombs to kill an interceptor then a battleship. This works and is more "logical" then a bouncing bomb, bombs are not used simply becaus...
- by Ellaine TashMurkon - at 2008.05.12 05:45:00
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32. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Edited by: Ellaine TashMurkon on 09/05/2008 16:01:18 Edited by: Ellaine TashMurkon on 09/05/2008 15:59:59 I'd nerf only multiple DDs. You can explain it with some pseudoscience like DD creating some subspace anomalies or something. Subspac...
- by Ellaine TashMurkon - at 2008.05.09 15:59:00
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33. Corporation/Alliance market/shop - in Player Features and Ideas Discussion [original thread]
Standings based is a better idea, that way you can include external corps that help your alliance or exclude people you personally dislike ;)
- by Ellaine TashMurkon - at 2008.05.09 14:04:00
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34. suggestion for some RM-trader busting - in Player Features and Ideas Discussion [original thread]
ISK sellers are being banned all the time, so this is probably done alreday.
- by Ellaine TashMurkon - at 2008.05.08 17:15:00
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35. Carriers and moms with real pilots instead of fighter? - in Player Features and Ideas Discussion [original thread]
Hey but You can alreday have ships in a carrier, pick them and fly them.
- by Ellaine TashMurkon - at 2008.05.08 17:13:00
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36. Customization of EVE Ships (no, not what you think..) - in Player Features and Ideas Discussion [original thread]
Extremely hard to balance. What if I'd like to take a Dominix, put in an Amarr Antimatter Reactor to get 20k grid and tons of, put in some Caldari Shield Emitter to get shields like Rokh, and Amarrian Thungsten Armor and Matari Propultion. Wee, I...
- by Ellaine TashMurkon - at 2008.05.08 15:48:00
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37. Exporting wallet data - in Player Features and Ideas Discussion [original thread]
Try My Character ... Wallet Transactions.
- by Ellaine TashMurkon - at 2008.05.08 15:15:00
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38. Complexes as instance - in Player Features and Ideas Discussion [original thread]
Blasphemy Sacrilege
- by Ellaine TashMurkon - at 2008.05.08 12:07:00
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39. Idea: T2 salvage - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 08/05/2008 11:01:12 Such conversion implies stable multiplier of T2 and T1 rig value. If materials for 3 T1 rigs can, with maximum skills, be converted into 1 T2 rig, then T2 rigs will cost exactly 3 times more...
- by Ellaine TashMurkon - at 2008.05.08 11:00:00
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40. Bounty Payout - in Player Features and Ideas Discussion [original thread]
Market prices of implants are too easy to manipulate. You can buy some implant that is very rarely used, sell it to your alt and back 10 times for 2 billion and voila - you will get 1 billion for loosing it. Rather then that, pirate implant base ...
- by Ellaine TashMurkon - at 2008.05.08 10:38:00
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